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This will\nallow you to use custom fonts without installing them.","parameters":{"Font Filenames":"OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf","Font Families":"OMORI_GAME, OMORI_GAME2, NotoSans_Regular"}}, {"name":"GTP_CoreUpdates","status":true,"description":"v1.0.1 Optimization for Omori taking in account YEP Core Updates","parameters":{}}, {"name":"fuku_testpack","status":true,"description":"書いただけ詰め合わせ","parameters":{}}, {"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YED_Tiled","status":true,"description":"v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.","parameters":{"Z - Player":"3","Z - Below Player":"1","Z - Above Player":"5","Half-tile movement":"false","Priority Tiles Limit":"256","Map Level Variable":"26"}}, {"name":"AEL_TilesetPropertyRegions","status":true,"description":" Uses regions to add tile properties.","parameters":{"Ladder Region":"90","Counter Region":"91","Damage Floor Region":"92","Bush Region":"93","Bush Height":"12"}}, {"name":"KEN_PictureBelowChars","status":true,"description":"v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).","parameters":{"Picture ID":"1","Picture Z":"2"}}, {"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YSP_VideoPlayer","status":true,"description":"v1.0.0 Plugin used for playing video.","parameters":{}}, {"name":"TDDP_NoFastForward","status":true,"description":"2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward","parameters":{"Disable for Move Routes":"true","Disable for Show Text":"false"}}, {"name":"TDDP_AnimationCurves","status":true,"description":"1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands","parameters":{"Demo hotkey":"122","Plugin Command key":"AnimationCurve"}}, {"name":"TDDP_MovePictureEx","status":true,"description":"1.0.1 Plugin Command to use variables and relative values with Move Picture","parameters":{"movePictureCommand":"MovePicture"}}, {"name":"Custom Picture Controls","status":true,"description":"This plugin add custom controls as well as pictures for effects.","parameters":{}}, {"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YEP_BattleEngineCore","status":true,"description":"v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.","parameters":{"---General---":"","Action Speed":"agi","Default System":"dtb","---Escape---":"","Escape Ratio":"0.65 * $gameParty.agility() / $gameTroop.agility()","Fail Escape Boost":"0.10","---Animation---":"","Animation Base Delay":"0","Animation Next Delay":"0","Certain Hit Animation":"0","Physical Animation":"0","Magical Animation":"0","Enemy Attack Animation":"0","Reflect Animation":"0","Motion Waiting":"false","---Frontview---":"","Front Position X":"Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index","Front Position Y":"Graphics.boxHeight - 180","Front Actor Sprite":"false","Front Sprite Priority":"1","---Sideview---":"","Home Position X":"screenWidth - 16 - (maxSize + 2) * 32 + index * 32","Home Position Y":"screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32","Side Sprite Priority":"1","---Sprites---":"","Default X Anchor":"0.50","Default Y Anchor":"1.00","Step Distance":"48","Flinch Distance":"12","Show Shadows":"false","---Damage Popups---":"","Popup Duration":"128","Newest Popup Bottom":"true","Popup Overlap Rate":"0.9","Critical Popup":"255, 0, 0, 160","Critical Duration":"60","---Tick-Settings---":"","Timed States":"false","Timed Buffs":"false","Turn Time":"100","AI Self Turns":"true","---Window Settings---":"","Lower Windows":"true","Window Rows":"4","Command Window Rows":"4","Command Alignment":"left","Start Actor Command":"false","Current Max":"false","---Selection Help---":"","Mouse Over":"false","Select Help Window":"false","User Help Text":"User","Ally Help Text":"Ally","Allies Help Text":"Allies","Enemy Help Text":"Enemy","Enemies Help Text":"Enemies","All Help Text":"All %1","Random Help Text":"%2 Random %1","---Enemy Select---":"","Visual Enemy Select":"false","Show Enemy Name":"false","Show Select Box":"false","Enemy Font Size":"20","Enemy Auto Select":"0","---Actor Select---":"","Visual Actor Select":"false","---Battle Log---":"","Show Emerge Text":"true","Show Pre-Emptive Text":"true","Show Surprise Text":"true","Optimize Speed":"false","Show Action Text":"true","Show State Text":"true","Show Buff Text":"true","Show Counter Text":"true","Show Reflect Text":"true","Show Substitute Text":"true","Show Fail Text":"true","Show Critical Text":"true","Show Miss Text":"true","Show Evasion Text":"true","Show HP Text":"true","Show MP Text":"true","Show TP Text":"true"}}, {"name":"YEP_BaseTroopEvents","status":true,"description":"v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.","parameters":{"Base Troop ID":"1"}}, {"name":"YEP_X_ActSeqPack1","status":true,"description":"v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.","parameters":{"Default Volume":"90","Default Pitch":"100","Default Pan":"0"}}, {"name":"YEP_X_ActSeqPack2","status":true,"description":"v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.","parameters":{}}, {"name":"YEP_X_ActSeqPack3","status":true,"description":"v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.","parameters":{"Camera Option":"Battle Camera"}}, {"name":"Battle Commands List","status":true,"description":"This plugin allows you to set custom battle commands for actors and classes.","parameters":{"Skill Type Names":""}}, {"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YEP_EquipCore","status":true,"description":"v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.","parameters":{"---General---":"","Text Align":"center","Finish Command":"Finish","Remove Text":"Remove","Remove Icon":"16","Empty Text":"","Empty Icon":"16","---Rules---":"","Non-Removable Types":"1","Non-Optimized Types":"5"}}, {"name":"YEP_SkillCore","status":true,"description":"v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.","parameters":{"---General---":"","Cost Padding":"4","Command Alignment":"left","Window Columns":"2","---HP Costs---":"","HP Format":"%1%2","HP Font Size":"20","HP Text Color":"18","HP Icon":"162","---MP Costs---":"","MP Format":"%1%2","MP Font Size":"20","MP Text Color":"23","MP Icon":"165","---TP Costs---":"","TP Format":"%1%2","TP Font Size":"20","TP Text Color":"29","TP Icon":"164"}}, {"name":"YEP_X_CounterControl","status":true,"description":"v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!","parameters":{"---General---":"","Queue Max":"20","---Default Traits---":"","Counter Skill":"1","Evade Counter":"false","Counter Name":"Counter-%1","Counter Icon":"78","Counter Total":"1","Ally Counter":"false","---Default Conditions---":"","Physical":"true","Single Target":"true","Not Counter":"false"}}, {"name":"YEP_BattleAICore","status":true,"description":"v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.","parameters":{"Dynamic Actions":"true","Dynamic Turn Count":"false","Element Testing":"true","Default AI Level":"100"}}, {"name":"YEP_BuffsStatesCore","status":true,"description":"v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.","parameters":{"---Turn Indicator---":"","Show Turns":"true","Font Size":"16","Turn Alignment":"right","Turn Buffer X":"-3","Turn Buffer Y":"-6","State Color":"0","Buff Color":"24","Debuff Color":"2","---Enemy Icons---":"","Show Enemy Icons":"true","Enemy Buff Turn":"true","Enemy State Turn":"true","Enemy State Counter":"true","---Buff Settings---":"","Default Limit":"8","Maximum Limit":"8","Buff Formula":"Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))","Show Buff Rate":"true","---State Settings---":"","Reapply Rules":"1","Show Enemy Turns":"true","---Counter Settings---":"","Counter Font Size":"16","Counter Alignment":"center","Counter Buffer X":"0","Counter Buffer Y":"8","Counter Color":"0"}}, {"name":"YEP_X_StateCategories","status":true,"description":"v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.","parameters":{}}, {"name":"YEP_DamageCore","status":true,"description":"v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.","parameters":{"---Damage Cap---":"","Enable Cap":"true","Maximum Damage":"9999","Maximum Healing":"9999","---Damage Steps---":"","Damage Step 1":"baseDamage = this.modifyBaseDamage(value, baseDamage, target);","Damage Step 2":"baseDamage *= this.calcElementRate(target);","Damage Step 3":"","Damage Step 4":"","Damage Step 5":"","Damage Step 6":"critical = this.modifyCritical(critical, baseDamage, target);","Damage Step 7":"target.result().critical = critical;","Damage Step 8":"value = baseDamage;","Damage Step 9":"","Damage Step 10":"if (baseDamage > 0) {","Damage Step 11":"value = this.applyDamageRate(value, baseDamage, target);","Damage Step 12":"","Damage Step 13":"","Damage Step 14":"","Damage Step 15":"","Damage Step 16":"","Damage Step 17":"","Damage Step 18":"}","Damage Step 19":"","Damage Step 20":"if (baseDamage < 0) {","Damage Step 21":"value = this.applyHealRate(value, baseDamage, target);","Damage Step 22":"","Damage Step 23":"","Damage Step 24":"","Damage Step 25":"","Damage Step 26":"","Damage Step 27":"","Damage Step 28":"}","Damage Step 29":"","Damage Step 30":"if (critical) {","Damage Step 31":"value = this.applyCriticalRate(value, baseDamage, target);","Damage Step 32":"","Damage Step 33":"","Damage Step 34":"","Damage Step 35":"","Damage Step 36":"","Damage Step 37":"","Damage Step 38":"}","Damage Step 39":"","Damage Step 40":"if (this.isPhysical()) {","Damage Step 41":"value = this.applyPhysicalRate(value, baseDamage, target);","Damage Step 42":"","Damage Step 43":"","Damage Step 44":"","Damage Step 45":"","Damage Step 46":"","Damage Step 47":"value = this.applyFlatPhysical(value, baseDamage, target);","Damage Step 48":"}","Damage Step 49":"","Damage Step 50":"if (this.isMagical()) {","Damage Step 51":"value = this.applyMagicalRate(value, baseDamage, target);","Damage Step 52":"","Damage Step 53":"","Damage Step 54":"","Damage Step 55":"","Damage Step 56":"","Damage Step 57":"value = this.applyFlatMagical(value, baseDamage, target);","Damage Step 58":"}","Damage Step 59":"","Damage Step 60":"if (baseDamage > 0) {","Damage Step 61":"value = this.applyFlatDamage(value, baseDamage, target);","Damage Step 62":"","Damage Step 63":"","Damage Step 64":"","Damage Step 65":"","Damage Step 66":"","Damage Step 67":"","Damage Step 68":"}","Damage Step 69":"","Damage Step 70":"if (baseDamage < 0) {","Damage Step 71":"value = this.applyFlatHeal(value, baseDamage, target);","Damage Step 72":"","Damage Step 73":"","Damage Step 74":"","Damage Step 75":"","Damage Step 76":"","Damage Step 77":"","Damage Step 78":"}","Damage Step 79":"","Damage Step 80":"if (critical) {","Damage Step 81":"value = this.applyFlatCritical(value, baseDamage, target);","Damage Step 82":"","Damage Step 83":"","Damage Step 84":"","Damage Step 85":"","Damage Step 86":"","Damage Step 87":"","Damage Step 88":"}","Damage Step 89":"","Damage Step 90":"value = this.applyVariance(value, item.damage.variance);","Damage Step 91":"","Damage Step 92":"","Damage Step 93":"","Damage Step 94":"","Damage Step 95":"value = this.applyGuard(value, target);","Damage Step 96":"","Damage Step 97":"","Damage Step 98":"","Damage Step 99":"value = this.applyFlatGlobal(value, baseDamage, target);","Damage Step 100":"value = this.applyMinimumDamage(value, baseDamage, target);"}}, {"name":"YEP_X_CriticalControl","status":true,"description":"v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.","parameters":{"Critical Rate Formula":"rate = (user.luk * .01);","Critical Multplier Formula":"value *= 1.5;","Flat Critical Formula":"value += ((baseDamage >= 0) ? 1 : -1) * 1.5;"}}, {"name":"YEP_LifeSteal","status":true,"description":"v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.","parameters":{"Enable HP Overheal":"false","Enable MP Overheal":"false","Negative HP LifeSteal":"false","Negative MP LifeSteal":"false"}}, {"name":"YEP_Taunt","status":true,"description":"v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.","parameters":{}}, {"name":"YEP_AutoPassiveStates","status":true,"description":"v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.","parameters":{"---Basic---":"","Actor Passives":"0","Enemy Passives":"0","Global Passives":"0","---List---":"...Requires RPG Maker MV 1.5.0+...","Actor Passives List":"[]","Enemy Passives List":"[]","Global Passives List":"[]"}}, {"name":"YEP_X_PassiveAuras","status":true,"description":"v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.","parameters":{}}, {"name":"YEP_Z_PassiveCases","status":true,"description":"v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!","parameters":{"Effect Code":"\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(//i)) {\\n condition = value1 > value2;\\n } else if (data.match(/ Uses regions to add tile properties.","parameters":{}}, {"name":"YEP_EventCopier","status":true,"description":"v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!","parameters":{"---General---":"","TemplateMaps":"[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]","TemplateNames":"[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]","---Lunatic Mode---":"","PreCopyCode":"\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"","PostCopyCode":"\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\""}}, {"name":"YEP_EventEncounterAid","status":true,"description":"v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.","parameters":{}}, {"name":"YEP_EventMiniLabel","status":true,"description":"v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.","parameters":{"Default Show":"true","Minimum Width":"136","Font Size":"20","X Buffer":"0","Y Buffer":"36","Battle Transition":"false"}}, {"name":"YEP_EventMorpher","status":true,"description":"v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.","parameters":{"---General---":"","TemplateMaps":"[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]","TemplateNames":"[]"}}, {"name":"YEP_EventSpawner","status":true,"description":"v1.02 Spawn premade events at specific locations or random\npoints marked by regions.","parameters":{"---General---":"","TemplateMaps":"[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]","TemplateNames":"[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]","IdStartRange":"1000"}}, {"name":"YEP_EventSpriteOffset","status":true,"description":"v1.00 Offset event sprites using notetags and comment tags!","parameters":{}}, {"name":"YEP_EventStepAniOpt","status":true,"description":"v1.00","parameters":{}}, {"name":"YEP_EventHitboxResize","status":true,"description":"v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.","parameters":{}}, {"name":"YEP_EventProxActivate","status":true,"description":"v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.","parameters":{}}, {"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YEP_CallEvent","status":true,"description":"v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!","parameters":{}}, {"name":"YEP_DashToggle","status":true,"description":"v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~","parameters":{}}, {"name":"YEP_FootstepSounds","status":true,"description":"v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.","parameters":{"---Default---":"","Default Sound":"","Default Volume":"10","Default Pitch":"150","---Player Settings---":"","Player Enable":"true","Player Volume":"1.00","Player Pitch":"1.00","---Event Settings---":"","Event Enable":"true","Event Volume":"1.00","Distance Volume":"-0.10","Event Pitch":"1.00","Distance Pitch":"-0.00","Distance Pan":"10"}}, {"name":"YEP_RegionEvents","status":true,"description":"v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.","parameters":{"---Regions 1 to 20---":"","Region 1":"0","Region 2":"0","Region 3":"0","Region 4":"0","Region 5":"0","Region 6":"0","Region 7":"0","Region 8":"0","Region 9":"0","Region 10":"0","Region 11":"0","Region 12":"0","Region 13":"0","Region 14":"0","Region 15":"0","Region 16":"0","Region 17":"0","Region 18":"0","Region 19":"0","Region 20":"0","---Regions 21 to 40---":"","Region 21":"0","Region 22":"0","Region 23":"0","Region 24":"0","Region 25":"0","Region 26":"0","Region 27":"0","Region 28":"0","Region 29":"0","Region 30":"0","Region 31":"0","Region 32":"0","Region 33":"0","Region 34":"0","Region 35":"0","Region 36":"0","Region 37":"0","Region 38":"0","Region 39":"0","Region 40":"0","---Regions 41 to 60---":"","Region 41":"0","Region 42":"0","Region 43":"0","Region 44":"0","Region 45":"0","Region 46":"0","Region 47":"0","Region 48":"0","Region 49":"0","Region 50":"0","Region 51":"0","Region 52":"0","Region 53":"0","Region 54":"0","Region 55":"0","Region 56":"0","Region 57":"0","Region 58":"0","Region 59":"0","Region 60":"0","---Regions 61 to 80---":"","Region 61":"0","Region 62":"0","Region 63":"0","Region 64":"0","Region 65":"0","Region 66":"0","Region 67":"0","Region 68":"0","Region 69":"0","Region 70":"0","Region 71":"0","Region 72":"0","Region 73":"0","Region 74":"0","Region 75":"0","Region 76":"0","Region 77":"0","Region 78":"0","Region 79":"0","Region 80":"0","---Regions 81 to 100---":"","Region 81":"0","Region 82":"0","Region 83":"0","Region 84":"0","Region 85":"0","Region 86":"0","Region 87":"0","Region 88":"0","Region 89":"0","Region 90":"0","Region 91":"0","Region 92":"0","Region 93":"0","Region 94":"0","Region 95":"0","Region 96":"0","Region 97":"0","Region 98":"0","Region 99":"0","Region 100":"0","---Regions 101 to 120---":"","Region 101":"0","Region 102":"0","Region 103":"0","Region 104":"0","Region 105":"0","Region 106":"0","Region 107":"0","Region 108":"0","Region 109":"0","Region 110":"0","Region 111":"0","Region 112":"0","Region 113":"0","Region 114":"0","Region 115":"0","Region 116":"0","Region 117":"0","Region 118":"0","Region 119":"0","Region 120":"0","---Regions 121 to 140---":"","Region 121":"0","Region 122":"0","Region 123":"0","Region 124":"0","Region 125":"0","Region 126":"0","Region 127":"0","Region 128":"0","Region 129":"0","Region 130":"0","Region 131":"0","Region 132":"0","Region 133":"0","Region 134":"0","Region 135":"0","Region 136":"0","Region 137":"0","Region 138":"0","Region 139":"0","Region 140":"0","---Regions 141 to 160---":"","Region 141":"0","Region 142":"0","Region 143":"0","Region 144":"0","Region 145":"0","Region 146":"0","Region 147":"0","Region 148":"0","Region 149":"0","Region 150":"0","Region 151":"0","Region 152":"0","Region 153":"0","Region 154":"0","Region 155":"0","Region 156":"0","Region 157":"0","Region 158":"0","Region 159":"0","Region 160":"0","---Regions 161 to 180---":"","Region 161":"0","Region 162":"0","Region 163":"0","Region 164":"0","Region 165":"0","Region 166":"0","Region 167":"0","Region 168":"0","Region 169":"0","Region 170":"0","Region 171":"0","Region 172":"0","Region 173":"0","Region 174":"0","Region 175":"0","Region 176":"0","Region 177":"0","Region 178":"0","Region 179":"0","Region 180":"0","---Regions 181 to 200---":"","Region 181":"0","Region 182":"0","Region 183":"0","Region 184":"0","Region 185":"0","Region 186":"0","Region 187":"0","Region 188":"0","Region 189":"0","Region 190":"0","Region 191":"0","Region 192":"0","Region 193":"0","Region 194":"0","Region 195":"0","Region 196":"0","Region 197":"0","Region 198":"0","Region 199":"0","Region 200":"0","---Regions 201 to 220---":"","Region 201":"0","Region 202":"0","Region 203":"0","Region 204":"0","Region 205":"0","Region 206":"0","Region 207":"0","Region 208":"0","Region 209":"0","Region 210":"0","Region 211":"0","Region 212":"0","Region 213":"0","Region 214":"0","Region 215":"0","Region 216":"0","Region 217":"0","Region 218":"0","Region 219":"0","Region 220":"0","---Regions 221 to 240---":"","Region 221":"0","Region 222":"0","Region 223":"0","Region 224":"0","Region 225":"0","Region 226":"0","Region 227":"0","Region 228":"0","Region 229":"0","Region 230":"0","Region 231":"0","Region 232":"0","Region 233":"0","Region 234":"0","Region 235":"0","Region 236":"0","Region 237":"0","Region 238":"0","Region 239":"0","Region 240":"0","---Regions 241 to 255---":"","Region 241":"0","Region 242":"0","Region 243":"0","Region 244":"0","Region 245":"0","Region 246":"0","Region 247":"0","Region 248":"0","Region 249":"0","Region 250":"0","Region 251":"0","Region 252":"0","Region 253":"0","Region 254":"0","Region 255":"0"}}, {"name":"YEP_RegionBattlebacks","status":true,"description":"v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.","parameters":{"---Default---":"","Default 1":"Grassland","Default 2":"Grassland","---Ship---":"","Ship 1":"Ship","Ship 2":"Ship","---Forest---":"","Forest 1":"There is none.","Forest 2":"Forest","---Cliff---":"","Cliff 1":"There is none.","Cliff 2":"Cliff","---Wasteland---":"","Wasteland 1":"Wasteland","Wasteland 2":"Wasteland","---Dirtfield---":"","Dirtfield 1":"Wasteland","Dirtfield 2":"There is none.","---Desert---":"","Desert 1":"Desert","Desert 2":"Desert","---Lava1---":"","Lava1 1":"Lava1","Lava1 2":"Lava","---Lava2---":"","Lava2 1":"Lava2","Lava2 2":"Lava","---Snowfield---":"","Snowfield 1":"Snowfield","Snowfield 2":"Snowfield","---Clouds---":"","Clouds 1":"Clouds","Clouds 2":"Clouds","---PoisonSwamp---":"","PoisonSwamp 1":"PoisonSwamp","PoisonSwamp 2":"PoisonSwamp"}}, {"name":"YEP_RegionRestrictions","status":true,"description":"v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.","parameters":{"Player Restrict":"0","Event Restrict":"20","All Restrict":"0","Player Allow":"0","Event Allow":"0","All Allow":"0"}}, {"name":"YEP_EventChasePlayer","status":true,"description":"v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.","parameters":{"Sight Lock":"300","See Player":"true","Alert Timer":"120","Alert Balloon":"1","Alert Sound":"GEN_exclamation","Alert Common Event":"0","Return After":"true","Return Wait":"180"}}, {"name":"RegionRandomize","status":true,"description":"Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);","parameters":{}}, {"name":"YEP_SaveEventLocations","status":true,"description":"v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.","parameters":{}}, {"name":"YEP_SlipperyTiles","status":true,"description":"v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.","parameters":{"Slippery Frame":"2","Slippery Region":"10","Slippery Speed":"5"}}, {"name":"YEP_SmartJump","status":true,"description":"v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.","parameters":{"Illegal Regions":"0","Illegal Regions List":"[]","Equal Regions":"0","Equal Regions List":"[]"}}, {"name":"YEP_StopMapMovement","status":true,"description":"v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.","parameters":{"Stop During Events":"false","Stop During Message":"false"}}, {"name":"YEP_MoveRouteCore","status":true,"description":"v1.03 Expand the number of movement options for the move\nroute events using this plugin.","parameters":{}}, {"name":"YEP_X_ExtMovePack1","status":true,"description":"v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.","parameters":{}}, {"name":"GALV_MoveRouteExtras","status":true,"description":"Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.","parameters":{}}, {"name":"GALV_EventDetectors","status":true,"description":"Have events activate when player gets in range and line of sight.","parameters":{"LOS Blocking Terrain":"5","LOS Blocking Regions":"1,2","Tile Size":"32","Search Limit":"15","--- Behaviors ---":"","Behavior 0":"freeze,approach,6,0,3,5,2","Behavior 1":"rand,flee,4,0,4,5,6","Behavior 2":"return,search,6,1,4,5,1","Behavior 3":"return,approach,6,1,5,5,1","Behavior 4":"","Behavior 5":"","Behavior 6":"","Behavior 7":"","Behavior 8":"","Behavior 9":"","Behavior 10":"","Behavior 11":"","Behavior 12":"","Behavior 13":"","Behavior 14":"","Behavior 15":"","Behavior 16":"","Behavior 17":"","Behavior 18":"","Behavior 19":"","Behavior 20":""}}, {"name":"GALV_CamControl","status":true,"description":"Allows greater control over where the game camera is focused. View HELP for plugin commands.","parameters":{"Tile Size":"48"}}, {"name":"YEP_EventTimerControl","status":true,"description":"v1.01 Gain more control over the event timer function\nfor your game.","parameters":{"---Mechanical---":"","SpritesetSplit":"true","TextAlign":"right","---Lunatic Mode---":"","Effect Code":"\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"","Expire Code":"\"BattleManager.abort();\""}}, {"name":"YEP_UtilityCommonEvents","status":true,"description":"v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.","parameters":{"---General---":"","Load Game Event":"62","Battle Won Event":"0","Escape Battle Event":"0","Close Menu Event":"0","---Vehicles---":"","Boat Enter Event":"0","Boat Exit Event":"0","Ship Enter Event":"0","Ship Exit Event":"0","Airship Enter Event":"0","Airship Exit Event":"0"}}, {"name":"smart_path_mv","status":true,"description":"Allows events or players to do smart Pathfinding","parameters":{}}, {"name":"SimpleEventFade","status":true,"description":"v1.1 Makes fading events in or out easier.","parameters":{"Default Fade Time":"30"}}, {"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"Text_Language_Processor","status":true,"description":"This plugin allows you to use YAML files for multiple language purposes.","parameters":{"Default Language":"en"}}, {"name":"Text_LanguageProcessor_MissingYAMLCrashPrevent","status":true,"description":"","parameters":{}}, {"name":"YEP_MessageCore","status":true,"description":"v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.","parameters":{"---General---":"","Default Rows":"4","Default Width":"Graphics.boxWidth","Face Indent":"0","Fast Forward Key":"pagedown","Enable Fast Forward":"false","Word Wrapping":"true","Description Wrap":"true","Word Wrap Space":"false","Tight Wrap":"false","---Font---":"","Font Name":"GameFont","Font Name CH":"SimHei, Heiti TC, sans-serif","Font Name KR":"Dotum, AppleGothic, sans-serif","Font Size":"28","Font Size Change":"15","Font Changed Max":"96","Font Changed Min":"23","Font Outline":"4","Maintain Font":"false","---Name Box---":"","Name Box Buffer X":"0","Name Box Buffer Y":"0","Name Box Padding":"0","Name Box Color":"4","Name Box Clear":"false","Name Box Added Text":"","Name Box Auto Close":"false"}}, {"name":"YEP_X_ExtMesPack1","status":true,"description":"v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!","parameters":{"---Letter Sounds---":"","Enable Sound":"true","Sound Name":"SYS_text","Sound Volume":"50","Sound Pitch":"100","Pitch Variance":"10","Sound Pan":"0","Pan Variance":"10","Sound Interval":"2","Reset Sounds":"false","---Message Anchor---":"","Default X":"center","Default Y":"bottom","Auto Row Full Face":"false","---Message Choices---":"","Max Rows":"6","Choice 1 Show Switch":"0","Choice 2 Show Switch":"0","Choice 3 Show Switch":"0","Choice 4 Show Switch":"0","Choice 5 Show Switch":"0","Choice 6 Show Switch":"0","Choice 7 Show Switch":"0","Choice 8 Show Switch":"0","Choice 9 Show Switch":"0","Choice 10 Show Switch":"0","Choice 11 Show Switch":"0","Choice 12 Show Switch":"0","Choice 13 Show Switch":"0","Choice 14 Show Switch":"0","Choice 15 Show Switch":"0","Choice 16 Show Switch":"0","Choice 17 Show Switch":"0","Choice 18 Show Switch":"0","Choice 19 Show Switch":"0","Choice 20 Show Switch":"0","Choice 1 On Switch":"0","Choice 2 On Switch":"0","Choice 3 On Switch":"0","Choice 4 On Switch":"0","Choice 5 On Switch":"0","Choice 6 On Switch":"0","Choice 7 On Switch":"0","Choice 8 On Switch":"0","Choice 9 On Switch":"0","Choice 10 On Switch":"0","Choice 11 On Switch":"0","Choice 12 On Switch":"0","Choice 13 On Switch":"0","Choice 14 On Switch":"0","Choice 15 On Switch":"0","Choice 16 On Switch":"0","Choice 17 On Switch":"0","Choice 18 On Switch":"0","Choice 19 On Switch":"0","Choice 20 On Switch":"0"}}, {"name":"YEP_X_ExtMesPack2","status":true,"description":"v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.","parameters":{"---Quantity Text Codes---":"","TextCode QI":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"","TextCode QW":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"","TextCode QA":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"","---Compare Text Codes---":"","TextCode Compare":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare1":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare2":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare3":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare4":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare5":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare6":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare7":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare8":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","TextCode Compare9":"\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"","---Case Text Codes---":"","TextCode CaseSwitch":"\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"","TextCode CaseEval":"\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"","---Actor Param Codes---":"","---Actor Params---":"","---Actor XParams---":"","---Actor SParams---":"","TextCode ALvl":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"","TextCode AMhp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"","TextCode AHp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"","TextCode AHp%":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"","TextCode AMmp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"","TextCode AMp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"","TextCode AMp%":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"","TextCode AMtp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"","TextCode ATp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"","TextCode ATp%":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"","TextCode AAtk":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"","TextCode ADef":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"","TextCode AMat":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"","TextCode AMdf":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"","TextCode AAgi":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"","TextCode ALuk":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"","TextCode AHit":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AEva":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ACri":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ACev":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AMev":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AMrf":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ACnt":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AHrg":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AMrg":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ATrg":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ATgr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AGrd":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ARec":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"","TextCode APha":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AMcr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ATcr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode APdr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AMdr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AFdr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode AExr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"","---Enemy Param Codes---":"","---Enemy Params---":"","---Enemy XParams---":"","---Enemy SParams---":"","TextCode ELvl":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"","TextCode EMhp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"","TextCode EHp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"","TextCode EHp%":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"","TextCode EMmp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"","TextCode EMp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"","TextCode EMp%":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"","TextCode EMtp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"","TextCode ETp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"","TextCode ETp%":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"","TextCode EAtk":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"","TextCode EDef":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"","TextCode EMat":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"","TextCode EMdf":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"","TextCode EAgi":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"","TextCode ELuk":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"","TextCode EExp":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"","TextCode EGold":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"","TextCode EHit":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EEva":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ECri":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ECev":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EMev":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EMrf":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ECnt":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EHrg":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EMrg":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ETrg":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ETgr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EGrd":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ERec":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EPha":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EMcr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode ETcr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"","TextCode EPdr":"\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + 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- Minigame - Snake","status":true,"description":"","parameters":{}}, {"name":"YIN - Minigame - SpaceInvaders","status":true,"description":"","parameters":{}}, {"name":"YIN - Minigame - Jukebox","status":true,"description":"","parameters":{}}, {"name":"SlotMachine","status":true,"description":"Slot Machine scene","parameters":{"Variable ID":"832","Help Text":"Bet on cursor key, start under cursor key","Won Text":"Congratulations! 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{"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"FilterController","status":true,"description":"FilterController","parameters":{"Use Decimal in Variables":"true","displacementImage":"DisplacementMap","enabledAll-Settings":"","enabledAll-ShowInOptionMenu":"true","enabledAll-Text":"Filter Effects","enabledAll-DefaultValue":"true"}}, {"name":"FilterControllerBlurPatch","status":true,"description":"Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin","parameters":{}}, {"name":"--------------------","status":false,"description":"------------------------------------------------------------","parameters":{}}, {"name":"Olivia_SkipCutscene","status":true,"description":" for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Hold Duration":"180","Filling Speed":"7","Emptying Speed":"4","Skip Text":"HOLD \\DII[escape] TO 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This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.","parameters":{"AutoStart":"true","OnSwitches":"[]","CommonEvent":"0","StartCode":"\"// Get 10x of each regular item. 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